3/20/2024 0 Comments Soil excavator last oasisThe first mechanic that we're introducing with it is a Society Schematics Store, which allows you to buy schematics of any tier and rarity for Forebear Coins, depending on your Rank.Īll of this can be found and explained in the Stats Menu (P) by scrolling to the Relic Hunter page, which will show your current Ranking within the society, your reputation, current bonuses, and what the next rank will unlock. These relics can be turned into the Trade Station for Relic Hunter Reputation, which is its own new progression system.Īs you gain more Reputation, you’ll start receiving new Ranks within the Flotillan HIstoric Society, unlocking access to progressively higher rewards offered by them, as a token of gratitude for your efforts. In the Ancient City, you will be able to find Relics and Forebear Coins, which are ancient coins that are, technically, also relics of the same civilization, but in a much higher abundance. In addition, with the introduction of the newly designed Rupu structures that attempt to prevent incursions by Walkers, you will likely have to travel on foot quite a bit more, including the already teased melee-only camps and PvE experiences. In the end, it ended up providing quite a bit more of a deliberate gameplay, somewhat similar to how dungeons are played in other MMO games. As an event map that introduces a whole new system of progression called "Relic Hunter", we iterated and tested various approaches, and realized that it would be much more interesting to have a more intentional and thoughtful design, rather than leave it all up to procedural spawners. However, for the Ancient City, we wanted to go in a different direction. Both literally - with fortified walls, now covering entrances to the city and a giant palace, featuring the most brutal melee-only PvE experience we've introduced to date, and from a conceptual standpoint - with the map's place within the progression being more defined and permanent, where going to the Ancient City will always be a rewarding experience.Īll other maps in Last Oasis are built on a procedural spawning system, where Rupu camps don’t spawn entirely randomly, but they have a set of rules and pre-defined locations that can result in a significant seeming randomness. The map received some pretty significant changes, as you might've guessed. Now, backing off from the lore towards the technical side of this update. We will share more information and details as it gets closer, but we can promise to reconsider features from Season 5 that didn’t work out as well as expected and also to implement multiple ideas invented by our community (some of which have or will be tested on modded servers). With his experience in modding Last Oasis you can be sure that our tools will provide all the freedom that modders will need to implement their ideas.Īs for the status of official servers - active development and preparation for Season 6 will continue with the release of modding tools. Related to the news above, we are happy to announce that the author of “ LO Classic” mod BryanTheHacker has joined our team. We believe that this is a necessary step to unleash the full potential of LO and allow every nomad to find or create the experience they are looking for in our game. Our main priority in Last Oasis development right now is adding full modding support that will allow creators to modify all existing features and maps, adding new content as well as completely new features using Unreal Engine Blueprint scripting. We want to give you an update on the project status and what you can expect coming on the horizon.
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